Martijn is

a designer

a developer

an entrepreneur

currently working on his master gradation project

I am human centred designer with a love for technology, however you can get me enthusiastic for almost any job. To me it is important that I can help people with the things that I’m good at.

Work

These are Martijn's favorite projects of the past few years

Licht plan

Licht Plan

Project brief: Design an interactive product that
utilizes the potential of LED technology.

Licht Plan

Licht Plan is a desk lamp which utilizes the possibilities of RGB LED technology. Instead of having a single on/off switch or a colour picker, Licht Plan allows you to plan the light you want throughout the day via its PC app. The lamp shows you your planning by using the different colours that RGB LED can create. How will you Plan your Light?

  • Type: Design project
  • Duration: 3 months
  • Project brief: Design an interactive product that utilizes the potential of LED technology.
  • Most valuable learning experience: Creating high fidelity prototypes with working mechanisms using a lasercutter, spray paint and some code.
  • Activities: Brainstorming, design-space exploration, scenario sketching, concept development, interviews, interaction design, high fidelity physical prototyping, user testing.

Curve Wall

Project brief: Creatively introduce new players
to Curve Fever.

Curve Wall

The Curve Wall is a gaming installation that physicalizes the successful online multiplayer game: Curve Fever. (Curve Fever is essentially a multiplayer snake game) Curve Fever was searching for a creative way to engage new players with their game at events. I designed, built and programmed the Curve Wall. The Wall is a 3x1.5m screen on which players can play Curve Fever, however instead of using a keyboard to control the snake, player have to use a pad that has to be placed on the wall itself. In this way, not only the snakes are tangled, but also the players. The Curve Wall was featured on Campzone, the biggest outdoor LAN party in the world.

  • Type: Design project.
  • Duration: 5 months.
  • Project brief: Creatively introduce new players to Curve Fever.
  • Most valuable learning experience: How careful planning and a creative execution can lead to a successful design project.
  • Activities: Concept development, Scenario sketching, Questionnaires, Prototyping, Game design

Control my Light

Project brief: To explore an unusual opportunity that
connected lighting devices offer nowadays.

Control my Light

What would happen if only a close friend could control your lights? That was the driving question of this experiment. For two days my lights could only be controlled by my friend through a simple one-page website. This wouldn’t make turning on the light easier, however could this experiment lead to new ideas? Light is something we use every day, yet be barely notice this. Not being able to control my own light made me aware of how I use light. And it created a practical reason to be in touch with each other during the day.

  • Type: Design experiment.
  • Duration: 2 weeks.
  • Project brief: To explore an unusual opportunity that connected lighting devices offer nowadays.
  • Most valuable learning experience: Quickly gaining insight into new domains.
  • Activities: Interviewing, Web development, Experiment setup.

Sammlu

Project brief: To design a product that facilitates
remembering an experience.

Sammlu

Did you ever went on holiday and made tons of videos? What did you do with them? While some people use software like Adobe Premiere Pro to make amazing videos, however I found that most people just archive the videos somewhere, such a pitty! I designed and prototyped Sammlu, a game that lets you sort your videos together with your friends or family while you are on holiday. I tested it with my friends from the local student snowboarding association (Avalanche Boarders) to learn how Sammlu could bring value to their lives. I found that these people would love to compete with each other in serious and silly challenges and that Sammlu could be the product that facilitates this.

Password: sammlu

  • Type: Design research project.
  • Duration: 4 months.
  • Project brief: To design a product that facilitates remembering an experience.
  • Most valuable learning experience: To focus on learning how to bring value to the end user and how to eliminate wasteful activities.
  • Activities: Brainstorming, User research, Concept development, Game design, Web development, User testing.

Education Hackathon

Project brief: Design and built an innovative solution for personalised education within 24 hours.

Education Hackathon

The goal the hackathon was to come up with an innovative idea that would digitize and personalize dutch education and build it. Together with a group of designers, developers and business specialists an app and web panel were made that allowed children to learn anything by following routes that were created by the teachers. The routes were categorized in such a way that they matched the dutch education system. The children could decide for themselves which part of the route to explore first.

The biggest prize to me, was working together with this amazing multidisciplinary team. We were put together by change, however it felt like magic. The 2nd place was a nice bonus on top of this.

  • Type: Hackathon
  • Duration: 24 hours
  • Project brief: Design and built an innovative solution for personalised education within 24 hours.
  • Most valuable learning experience: How little time you actually need to make a minimal viable product.
  • Activities: Brainstorming, concept development, web development, pitching.

Skills

I love to learn new skills! Because of this, I have a very broad skill set.
These are some of my skills

  • All skills
  • Concept development
  • User research
  • Making
  • Techniques
  • Soft Skills
  • Brainstorming
  • Storyboarding
  • Design probe exploration
  • Design benchmark
  • Questionnaires
  • Interviewing
  • Observing
  • User testing
  • Graphic design
  • Filming and editing
  • HTML5 (bootstrap)
  • CSS3 (Sass)
  • Javascript (jQuery)
  • PHP (OOP, Laravel)
  • Lasercutting
  • Simple mechanisms
  • Actuators
  • Sensors
  • Embedded code
  • Design thinking
  • Game design
  • Persuasive technology
  • Interaction Design
  • UX design
  • Business model canvas
  • Customer journey
  • Leading meetings
  • Giving feedback
  • Motivating team members
  • Communication
  • Getting things done
  • Self reflection
  • Self development

Oh and I like to go climbing every once in a while.

Status: I'll graduate in January and I'm looking for cool stuff to work on.

Currently I'm working on my final master project of Industrial Design at the University of Technology Eindhoven. I will be busy with this project until end January 2018, so after I have time to take on interesting project or a job. If you have something interesting, don't hesitate to contact me!

Contact me

Do you have a project for me or do you just want to talk?
Get in touch via +316 25 14 53 19 of fill in the form below.